2024年10月27日 星期日

week 9. aesthetics of speculation





1. Practice "Poetics of design fictions" design process

https://en.wikipedia.org/wiki/Aesthetics


Questions:
What is "speculation"? What is speculative design? What is aesthetics of speculation?

naive realism 素樸實在論.  modal realism (MR) 模態實在論, possiblist realism 可能主義實在論, speculative realism (SR) 推測實在論

pragmatist aesthetics 實用主義美學 (Dewey), speculative aesthetics 推測美學


EX3 學生報告 (11/15):
speculative aesthetics around the life world:
觀察生活周遭, 拍照片表達奇異的推測美感(aesthetics of speculation)、技術詩意(techno-poetic)、類平行世界、almost impossible reality。
  
  參考: Lynne Cohen, Lucinda Devlin, Mike Mandel and Larry Sultan


Lars Tunbjörk’s Alien at the Office (2004)   (mundane spaces that seem extraordinary. Yet these alien spaces are where many people spend their working lives)


Lucinda Devlin's photos:
http://www.lucindadevlin.com/

Lynne Cohen's artworks:
http://www.lynne-cohen.com/
Lynne Cohen’s Occupied Territory (1987)


Taryn Simon’s An American Index of the Modern and Unfamiliar9 (2007)

Richard Ross’s Architecture of Authority10 (2007)


(The above three examples reveal spaces that we know must exist but have no idea how they look. They have a harsh, inhuman quality, stripped down to the absolute essentials, emphasizing their purpose.



Lucinda Devlin’s The Omega Suites (1991–1998)  provides glimpses into extreme
but ghoulish spaces—execution chambers, the places where the state, on its
citizens’ behalf, takes people’s lives. They are clinical, easy-to-maintain,
brutally engineered environments designed to achieve one purpose—the
humane killing of human beings. They include safety measures, provision for
last-minute retrieval, and the need for the event to be witnessed.


Larry Sultan's Untitled Evidence:
http://larrysultan.com/gallery/evidence/ : gathered images from the archives of research centers,
laboratories, test sites, and industrial facilities, presented without captions
or other information. They compel us to interpret what is going on, to project
stories and meanings onto them, illustrating that even objective records are
rarely neutral.

For us, these are the proto-images for an aesthetics of speculation. They
suggest a techno-poetic landscape situated somewhere between what we are

and what we have the potential to become.

EX 3. Deadline: 2024/11/15

印出兩張與同學交換。



Questions:
What are the possible qualities of speculative aesthetics?  for example:
out-of-place,
out-of-time,
multiple possible worlds,
hidden truth,
object's viewpoint,
other unknown actor's viewpoint,
other species viewpoints
withdrawal,
resistance,
object's enjoyment (allure, emotion),
non-human (machine, AI)'s perspective,
strange object-to-object relationship,
...
Constructively identify at least 20 qualities by concluding classmates' sharing.


Example :


國家歌劇院的試作模型

Reading:
Speculative aesthetics

Speculative Aesthetics and Object-Oriented Inquiry (OOI),” by N. Katherine Hayles 

 Graham Harman: “Aesthetics as First Philosophy"
 p. 159:

The essential move here is to identify aesthetics with “enjoyment” (Levinas’s term) or “allure” (Harman’s) so that the sensual qualities of objects in which other objects “bathe” is understood as an essentially aesthetic response. Thus aesthetics is generalised so that it applies not only to humans but to all objects, including inanimate ones.

p. 167:


Following Harman, Bogost accepts that “all objects recede interminably (沒完沒了的) into themselves,” which implies that putting things “at the center of a new metaphysics also requires us to admit that they do not exist just for us.”
p. 168:

"we never understand the alien experience, we only ever reach for it metaphorically.”
p. 169:
"Where I begin to depart from Bogost and Harman is on the issue of how objects manifest themselves. Whereas they emphasise an object’s allure, the attraction it emanates for other objects, more important in my experience is the resistance objects offer to human manipulation and understanding"
"The difference between resistance and acquiescence is that acquiescence is always metaphoric, whereas resistance is decisive: “Whatever I am, I’m not that,” an object can respond to human probing."
 p. 178.
"I ended by arguing that the way to escape anthropocentrism is precisely through an imaginative projection into the worldviews of other objects and beings, based on evidence about their ways of being in the world,"


2024年10月17日 星期四

week 7. discursive design: case study (mid-term)

 1. students present cases in "Discursive Design" book


Mid-term proposal:

1. select an object

2. analyze the original type of design (within 4 types in the framework)

3. create other possible values within 4 types

4. modify the object's shape, form, color, function,...

5. summarize with 9 aspects of discursive qualities   

2024年10月6日 星期日

week 6. discursive design: problems & frameworks

論述設計第三章

設計出了什麼問題?

8大問題:

1. 功能主義偏好實用而非智識的貢獻。

2. 形式主義強調美學而非智識的產出。

3. 商業主義忽略了以利益為中心的市場之外的設計工作。

4. 個人主義簡化並忽略集體的力量和價值。

5. 理性主義僅僅把設計是為解決問題的行動,將設計所蘊藏的人類複雜性,簡化為認知演算。

6. 實證主義輕忽驚奇和未知的力量。

7. 現實主義無視推測設計的能力。

8. 種族中心主義未能未不同群體負責,也無法體現他人的價值。


設計的 4 個領域架構 (四領域更強調「為何設計」)

1. 以利益為中心的商業設計架構。

2. 為弱勢服務的負責任設計架構。

3. 以探索為中心的實驗設計架構。

4. 以觀眾反思為中心的論述設計架構。

----------------------------------------------------------

功能主義 

Louis Sullivan 1896 形隨機能

"產品的美,來自於物件功能的效率和表現。"

"現代主義中的功能主義,在學術界尤其被捧為對人類的純粹服務。...複雜的問題被敷衍了事,像是功能為誰而服務、服務多久、在什麼情況下服務、..." (p. 49)


形式主義

品牌視覺語言 (visual brand language, VBL)

"儘管產品設計有「設計思考」的宣言,讓人失望的是,「為思考而設計」的觀念,仍然不是設計領域的宗旨。"


商業主義

20世紀早期開始為大量生產而設計


個人主義

"產品設計和使用者中心的密切關係,也應該要和以社會為中心的理解與服務方法一起進步。"


理性主義

"將設計理解為僅僅以邏輯為基礎、問題解決的活動。"

"確實,比起「問題空間」,設計工作應該要有可以在「機會空間」工作的選項,在這裡設計是積極主動的,而非回應的角色,設計師也能以最開放並投射主觀的態度拋出「倘若......?」的問題。"

"理性主義卻排除了其他的可能性,譬如幻想和想像力所扮演的角色。"


實證主義

"「好奇」在過程中越來越不受到重視"

"在已確保「深入瞭解」的環境下,針對社會脈絡背景中的使用者進行實證主義的強烈探求,通常是種傻瓜的消遣活動。"

現實主義

實證主義和現實主義,都和設計作為推測相牴觸。

"論述設計的原型最終的力量和目標是智識性而非實踐的"

種族中心主義

William Sumner :"一種將自己身處的群體視為所有事物中心的觀點,其他的人事物,都以該群體為標準來衡量、評斷。"



--------------------------------

四大框架:

1. 為了營利

商業設計的主要動力是獲利。

Philippe Starck "Juicy Salif"



Jurgen Bey "Light Shade Shade"




2. 為弱勢服務 (responsible design)

負責任設計的主要動力是幫助需要的人。

Hippo Water Roller




Single Hand Cook (Gabriele Meldaikyte)



3. 探索

實驗設計的主要動力來自於探索

Ambio (Teresa van Dongen)

https://www.teresavandongen.com/Ambio

Thermobooth (Talia Radford & Jonas Bohatsch)

https://www.dezeen.com/2013/09/25/thermobooth-by-taliaystudio/

 4. 為了反思

論述設計的主要動機是促使觀者反思。

Eutopia

MONOtask series (Paolo Cardini)

https://paolocardini.com/MONOtask-project-TEDGlobal

https://www.youtube.com/watch?v=0YNeyBANrTI

MONOphone


產品類別架構

跨越情境架構

 Musical Mobil 


XO Lapto (OLPC)

https://www.engineeringforchange.org/solutions/product/xo-laptop/

商業性 無

責任性 高

實驗性 低

論述性 無

DIY cellphone

https://www.instructables.com/Make-your-own-cellphone-from-scratch/

商業性 無

責任性 無

實驗性 高

論述性 中


設計師的意向性?

Juxtaposed

https://www.mikeandmaaike.com/#p_juxtaposed-religion-the-complete-edition




week 15. project discussion

1. Entangled Text Story Sharing 2.  Final Project proposal and discussion Final project requirement:  Entangled Fiction with AI 10 mins pres...