2024年9月29日 星期日

week 5. Hertzian Tales (chap 3)

 泛功能 - 赫茲故事第三章



The prefix “para-” suggests that such design is

within the realms of utility but attempts to go beyond conventional definitions

of functionalism to include the poetic.

泛功能(超越功能)超越傳統定義,包含了詩意。


Eccentric Objects: Para-functionality and Non-design

Some naive, curious, or eccentric objects, outside the world of conventional design,

unintentionally embody provocative or poetic qualities that most product

designs, even those intended to provoke, seldom achieve.

某些天真的、好奇的、古怪的物件,落在傳統設計之外,它們偶然地賦予了挑臖的和詩意的品質,是多數產品設計即使刻意追求也很少達成的。


This is also the case with “Chindogu”. Their individual

elements are recognizable, but the reason for combining them is at first bewildering.

The meaning behind the object is derived from “sense-fiction”: the objects

make functional sense, but are still useless.


Forbidden Emotions: Para-functionality and Design

In a field where “product design is thoroughly integrated in capitalist production, [and] bereft of an independent critical tradition on which to base an alternative,” only a few

designers use the function of products as criticism.

在產品設計完全整合在資本主義產製的領域,失去了獨立批判的傳統,只有一些設計師使用產品功能作為批判。

...what Baudrillard has called the “crisis of functionalism.

Baudrillard (1981) argues that the acceptance of functionalism as an arbitrary

but dominant rationality gave rise to an irrational counter-discourse that

moves between the two poles of kitsch (庸俗作品) and surrealism:

The surrealist object emerges at the same epoch as the functional object, as its derision (嘲笑)

and transgression. Although they are overtly dys- or para-functional, these phantasmic (幻想的)

objects nevertheless presuppose—albeit in a contradictory sense—the advent of functionality

as the universal moral law of the object, and the advent of this object itself, separated,

autonomous and dedicated to the transparency of its function. When one ponders 

it, there is something unreal and almost surreal in the fact of reducing an object to its

function: and it suffices to push this principle of functionality to the limit to make its

absurdity emerge. This is evident in the case of the toaster, iron or “undiscoverable objects”

of Carelman. (192–193)


Jacques Carelman's Impossible Objects

Catalogue of Extraordinary Objects


philip garner alienature

Heterotopian Gadgets: Para-functionality and Art Objects
異托邦工具

The heterotopia
described by Michel Foucault (1970) illustrates what a literary gadget
might be like:

Utopias afford consolation: although they have no real locality there is nevertheless a fantastic,
untroubled region in which they are able to unfold;... Heterotopias are disturbing, probably because they destroy “syntax” in advance, and not only the syntax which causes words and things (next to and also one another) to “hold together.”



Whereas artists like Jean Tinguely have constructed
useless machines that comically mirror rationality, Panamarenko’s objects rarely
work (figure 3.11), provoking the viewer to think about the nature of invention
and the desires that motivate it. ...His scientific theories on flight
also highlight the fictional nature of scientific knowledge and blur the boundaries
between words and things.
Panamarenko's Voyage to the Star (1979)

The inventor-artist Steven Pippin meditates on photography. He coats with
photographic chemicals the interior surfaces of everyday objects like washing
machines, toilets, and bath tubs, turning them into cameras. His ingenious experiments
interweave the host object’s original functionality with that of a camera,
resulting in objects that occupy a difficult conceptual space outside the usual
polarization of functionalism and surrealism. They do produce sense, and we
understand them, but it is hard to say what exactly we understand about them.

In a world of artificial objects shaped almost entirely by functionalism, devices
like an Object with Which to See the World in Detail do not attempt to escape the
dictates (支配) of functionalism but instead work from within, extending it to include
the poetic and playfully subversive (figure 3.12).

Although often threatening, Ramette’s objects do not shock. Their critical content
is hidden beneath the poetry of construction and the humorous appreciation
of their function.

Wodiczko’s designs show how simple electronic technologies can challenge
preconceptions, but are at the margins of design. Although I see them as design
proposals not artworks it seems that, to hold a design view where electronic objects
function as criticism, one must move closer to the world of fine art because
the design profession finds it difficult to accommodate such research.


Hertzian Pathologies: Para-functionality and Electronic Objects
赫茲病理學


Between Rationality and Reality
The most effective examples in this chapter function as test pieces that, through
their marginalization, make visible the barriers limiting poetic experience in
everyday life.
透過邊緣化,將"限制詩意經驗" 的障礙,凸顯出來

Driven by poetry, imagination,
and intuition rather than reason and logic, they have their own rationality,
an alternative to our everyday scientific-industrial rationality.
...This is the role of
the para-functional as criticism.

Within this space lies the bizarre world of the “infra-ordinary,”
the subject of the next chapter

EX1:
Designing Para-functional Objects: (可用 AI 生圖)
誤用,錯用,邊緣化,已有之技術或設計,展現新奇,古怪,詩意之暢想。
(photos of mark-ups)
2024/10/11

2024年9月22日 星期日

week 4. Hertzian Tales (chap 2)

 非人因 - 赫茲故事第二章

clock by Daniel Weil

User-Friendliness

Transparency

(In)human Factors



人被奴役化,嚴格來說,並不是被機器,也不是被建造和擁有機器的人,而是被機器所賦予的概念模型、價值、以及思想系統。


"This enslavement is not, strictly speaking, to machines, nor to the people who build and own them, but to the conceptual models, values, and systems of thought the machines embody." p.21


藉由詩意化人與電子物件間的距離,或許能促進敏銳的懷疑態度,而非不經思考的吸收電子物件所嵌入的價值與概念模型。


"By poeticizing the distance between people and electronic objects, sensitive skepticism might be encourage, rather than unthinking assimilation of the values and conceptual models embedded in electronic objects." p. 22

tv by Marco Zanuso



透過疏遠與異化,詩意化人與電子物件間的距離,將互動性置於透明與不透明之間,寵物與異形之間,散文與詩歌之間。


"This chapter looks at "poeticizing" the distance between people and electronic objects through "estrangement" and alienation," locating interactivity between transparency and opaqueness, the pet and the alien, prose and poetry." p. 22


Robinson 認為 Norman 的取徑產生了沒有混淆、不會令人失望的產品 (這很明顯是不夠的)。...... 吊詭的是,以使用者為中心,不只是要釐清人們如何描繪事物,而是絕對需要認清: 人們所互動的設計物,對我們如何思考,有巨大的影響。"


"Robinson argues that Norman's approach results in products that will not confuse or disappoint (which is clearly not enough). ... Paradoxically, user-centredness is not just figuring out how people map things, it absolutely requires recognising that the artefacts people interact with have enormous impact on how we think." p. 23

Adelbrecht as an alien (p. 34)


在人因的世界中,物件似乎必須被理解,而非被詮釋。......在人因社群中,將人與科技的關係簡化為認知的清晰程度...


"In the human factors world, objects, it seems, must be understood rather than interpreted. ... The reduction of the relationship between people and technology to a level of cognitive clarity by the human factors community..." p. 23

Aliens vs. Pet

日常語言通常是資訊性的與工具性的; 如果資訊被成功的傳遞,或是行動被成功的挑起,這些字詞可以被視為

"透明的"。伴隨詩意功能而來的是某種不透明,因為作者既不傳遞資訊,也不尋求挑起行動。這可能帶來一種刻意的模糊。


"Everyday language is usually informative and instrumental;...since if a piece of information has been successfully passed or some action successfully instigated, the words by which this has been managed can count as "transparent." With the poetic function comes a certain opacity, for the writer is no longer passing information nor seeking to instigate action. There may also come an intentional ambiguity." p. 35



"The poetic function of language has as its effect that when we read literature we become

more aware of language than we are when we are confronted by language in its other

functions. To introduce another term dear to the formalists, in literature language is

“foregrounded. ...  In the everyday use of language it will seldom be practical and may even be found impolite to “foreground” language." (Sturrock 1986, 109–110) (p. 35)

functional metaphor vs. poetic metaphor


根據 Viktor Shlkovsky,詩意藝術的功能,是對抗感知的慣例模式所支持的熟悉化。


"According to Viktor Shklovsky,..., the function of poetic art is to counter-act the familiarization encouraged by routine modes of perception." p. 35


fan heater by Winfried Scheuer

"Semiotics and semantics were used by 1980s designers as a framework for analyzing the way industrial designers could use form to express implicit meanings: for instance, the flow of air in this fan heater (1981) by Winfried Scheuer." (reference)



為了提供環境讓使用者反思電子物件的日常生活經驗,我們必須超越"根植於視覺的形的陌異",進而探索"根植於功能性的使用美學"...


"To provide conditions where users can be provoked to reflect on their everyday experience of electronic objects, it is necessary to go beyond forms of estrangement grounded in the visual and instead explore the aesthetics of use grounded in functionality..." p. 42



radio by Daniel Weil



想法與事物的適當匹配,特別在抽象想法凌駕實用性中,讓設計得以成為一種論述形式,產生詩意的創造,藉由挑戰某些法則(物理的、社會的、或政治的),而非確認這些法則,呈現出一種批判的功能。


"The fit between ideas and things, particularly where an abstract idea dominates practicality, allows design to be a form of discourse, resulting in poetic inventions that, by challenging lows (physical, social, or political) rather than affirming them, take on a critical function." p. 42


然而,我們自身與電子物件環境間的距離,也許可以被詩意化,針對環境所賦予的價值與概念,提倡一種懷疑的敏銳性。


"Instead, the distance between ourselves and the environment of electronic objects might be "poeticized" to encourage skeptical sensitivity to values and ideas this environment embodies." p. 42

2024年9月15日 星期日

week 3. critical design: Hertzian Tales 1

Introduction:

建築與傢具設計已經成功的在文化沈思的領域運作了一段時間,然而,產品設計與市場的強力連結使得電子產品很少有文化功能上的沈思。

"Whereas architecture and furniture design have successfully operated in the realm of cultural speculation for some time, product design's strong ties to the marketplace have left little room for speculation on the cultural function of electronic products." p. xv

為了達成這個(目的),研究需要擴展設計美學的概念,以包含更詩意和形上的關係,關連到科技設計物的人造環境。

"In order to achieve this, research is needed into an expanded notion of design aesthetics that includes more poetic and metaphysical relationships with the artificial environment of technological artifact." p. xvi


 Memphis Group





Do hit chair by Droog Design


即使是設計團隊發起的文化與美學的實驗,例如  Memphis,或者更近期的 Droog Design,也很少碰電子產品。

"Even the cultural and aesthetic experiments of design groups like Memphis, or more recently Droog Design, rarely touch on electronics." p. xvi



Mies Chair and Ottoman by Andrea Barnzi et al.


Andrea Barnzi 和其他 1960 年代與 1970 年代的實驗設計師,處理詩意居住模式中的設計物的角色,在建築學觀點的帶領下,發展出挑釁的研究取徑和立場,聚焦於新素材與表面的表達和語言學上的可能性。

"Andrea Branzi and other experimental designers of the 1960s and 1970s addressed the role played by design in poetic modes of inhabitation and, guided by an architectural perspective, developed provocative research approaches and positions focusing on the expressive and linguistic possibilities of new materials and surfaces." p. xvii

根據早期的義大利設計思考,Ezio Manzini 描述了設計師的角色,是提供新鮮的觀點。他認為設計願景的日子已經結束了,對烏托邦的厭倦已經開始了。然而,他建議設計師使用自己的技巧來視覺化另類的未來,呈現在公眾面前.....

"More recently, Ezio Manzini outlined a role for the designer that offers a fresh perspective that builds on earlier Italian design thinking. He suggests that the days of the design visionary are over, and a weariness with utopian vision has set in. Instead, he advises the designer to use his or her skills to visualize alternative future scenarios in ways that can be presented to the public,..." p. xvii

這些"實體物質故事"並不是烏托邦願景或藍圖 - 未來的明確模型太過於說教了。相反的,這些設計混合了批判主義與樂觀主義,提供"複雜的愉悅性",就像我們在其他有想像力的媒體中找到的,例如電影和文學,特別是那些探索真實與虛構邊界的。

"These "material tales" are not utopian visions or blueprints - clear-cut modeling of the future is too didactic. Instead, they mix criticism with optimism to provide the "complicated pleasure" found in other imaginative media such as film and literature, particularly those that explore boundaries between the real and the unreal." p. xvii


_________________________________________________________________________________


Chapter 1. The Electronic as Post-Optimal Object



radio by Marco Zanuso


電子物件因此在這物質文化世界中佔據一個奇怪的位置,更像洗衣粉和感冒藥,而不像傢具與建築,並且像所有的包裝設計(尤其是符號的)一樣受制於語言學派。電子物件失落在影像與物件之間,它的文化認同是根據技術的功能主義和符號學的關係來定義。

"The electronic object accordingly occupies a strange place in the world of material culture, closer to washing powder and cough mixture than to furniture and architecture, and is subject to the same linguistic discipline as all package design, that of the sign. It is lost somewhere between image and object, and its cultural identity is defined in relation to technological functionalism and semiotics." p. 1



psychology of everyday things by Norman


人因社群非常值得被批判,他們發展出一套電子物件的觀點,主要從電腦科學與認知心理學領域,在電腦工業中極端的有影響力;舉例來說,Don Norman 的設計心理學

"This is useful to critique the human factors "community," who have developed a view of the electronic object, derived from computer science and cognitive psychology, that is extremely influential in the computer industry; for example, Don Norman's (1988) The Psychology of Everyday Things." p. 2

人因取徑的一個嚴重的問題,是它毫無批判的接受 Bernard Waites 所稱的美國意識形態,或技術在意識上的合法性: 所有問題不管是自然的、人類本能的、或文化的,皆可以視為技術問題,可以透過客觀知識的累積,理性的解決。......如此,技術在美國意識形態中,成為工具理性的化身,技術官僚統治者的工具。

"A serious problem with the human factors approach though, in relation to this project, is its uncritical acceptance of what has been called by Bernard Waites (1989) the "American Ideology," or the ideological legitimation of technology: All problems whether of nature, human nature, or culture, are seen as "technical" problems capable of rational solution through the accumulation of objective knowledge, ..., so that technology, in the American Ideology, becomes "instrumental rationality" incarnate, the tools of technocracy." p. 2 

然而,對物質文化最豐富的反思,並不是來自人類學或社會學,而是來自那些關心日常物件詩意的文學。巴舍拉的空間詩學提供了一種深受心理分析影響的角度,強調粗糙傢具的詩意面向,例如衣櫥與衣櫃。谷崎潤一郎的陰翳禮讚研究日本物件關於陰影和黑暗的面向,以及電在欣賞時所形成的效果。

"However, the most fruitful reflection on material culture is to be found, not in anthropology or sociology, but in literature concerned with the poetry of everyday objects. In The Poetics of Space, Gaston Bachelar (1969) offers an analysis, influenced by psychoanalysis, that emphasises the poetic dimension of humble furniture such as wardrobes and chests of drawers; Jun'ichiro Tanizaki's (1991) InPraise of Shadows considers the Japanese object in relation to shadow and darkness, and the effects of electricity on their appreciation;..." p. 5

一旦這些原型要素受制於大量生產所要求的極端理性化過程,它們就被化約成抽象的、極端微小化的電子零件。基於物質的真相,它們的現代主義詩意,已經喪失了。

"But once these prototype elements have been subjected to the extreme rationalization required by mass production, they become reduced to abstract ultra-miniaturized electronic components. Their modernist poetry, based on truth to materials, is lost." p. 7

但一般來說,設計師探索新素材美學面向的努力,並不如工程師探索功能可能性的努力來得多。這領域中大部份的作品並不鼓勵詩意與文化的可能性,結合到實用性與技術性的面向。 結果就是產出一整串毫無想像力的提案。

"But generally, designers have not exploited the aesthetic dimension of new materials with the same energy that engineers have exploited their functional possibilities. Most work in the area does not encourage poetic and cultural possibilities to converge with practical and technical ones. The outcome is a stream of unimaginative proposals." p. 9



marble answer machine by Durrell Bishop


Durrell Bishop 的作品一個可能有意義的視野: 現存物件被當作實體圖像使用,資料的實體物質再現,同時指向被操作資料的實用面向與詩意面向。......雖然很實際的被應用,Bishop的思考與文化脈絡是接合的,而技術在其中被使用。一種"用的美學"湧現了。

"The work of Durrell Bishop offers a vision of what this might mean: existing objects are used as physical icons, material representations of data that refer to both the pragmatic and poetic dimensions of the data being manipulated.... Although applied very practically, Bishop's thinking engages with the cultural context in which the technology is used. An "aesthetics of use" emerges." p. 17





R1 radio by Chia Li-Gu


電子物件設計師最困難挑戰,並不是技術與符號學的功能性,這些表現的優化程度都已經可以達成,而是在其他尚未被充分研究的領域: 形上學、詩學、以及美學。

"The most difficult challenges for designers of electronic objects now lie not in technical and semiotic functionality, where optimal levels of performance are already attainable, but in the realms of metaphysics, poetry, and aesthetics, where little research has been carried out." p. 20


Oracle by Robert Rauschenberg


本書的立場是,設計研究應該為電子物件探索新的角色,促進更詩意的居住模式: 透過概念式產品整合美學經驗與日常生活的一種社會研究形式。在這個實用性與功能性被視為理所當然的世界中,後優化物件的美學能夠提供新的日常生活經驗,新的詩意面向。

"The position of this book is that design research should explore a new role for the electronic object, one that facilitates more poetic modes of habitation: a form of social research to integrate aesthetic experience with everyday life through "conceptual products." In a world where practicality and functionality can be taken for granted, the aesthetics of the post-optimal object could provide new experience of everyday life, new poetic dimensions." p. 20


2024年9月8日 星期日

week 2. paradigms and object as discourse

Interaction design paradigms:

Interaction design paradigms from Rung-Huei Liang

Critical Practice as a method of inquiry?
How to make good critical practice ?  Critical Practice
1. 社會科學的理路。(圖 1-1 主要典範基本信念)

   互動設計派典是是什麼?

2. Guba, E.G., & Lincoln, Y.S., Competing Paradigms in Qualitative Research

3. Heron, J., & Reason, P. (1997). A Participatory Inquiry Paradigm. Qualitative Inquiry, 3(3), 274-294

Questions:
1. What is "Participatory Design" in your impression?
2. What is Participatory Paradigm? (reading and discuss next week)
3. Participatory 派典與其他派典最大的不同為何?
4. What is Critical Design?

英國:
Dunne & Raby
Hertzian Tales

Matt Malpass
Critical Design in Context: History, Theory, and Practice

美國:
Jeffrey Bardzell & Shaowen Bardzell
What is "critical" about critical design?
Humanistic HCI

北歐:
 Slow Technology
 Difficult Forms

Readings:

-------------------------------------------




discussing participatory paradigm (week 1.)

action research vs. co-operative inquiry

The object as discourse 

The Object as Discourse 1999

p1.

1. In short, as a result of what might be termed 'methodological intimidation' (方法論上的恐嚇), research work carried out in colleges of art and design stands a very real risk of losing those qualities of originality, iconoclasm (破除偶像), energy, style and wit which have characterised the best of art school culture since the 1950s.

p. 3

2. Rejecting the electronic product designer's traditional role as semiotician, he attempts to map a new conceptual territory on which to explore the electronic as 'post-optimal object', turning his attention away the familiar attempt to achieve 'optimum performance levels' and towards more fundamental philosophical issues.

3...., Dunne's research focuses on the relationship between electronic objects and the realms of poetry and aesthetics.

4. Design is seen as a form of socio-aesthetic research towards the integration of aesthetic experience and everyday life through the development of conceptual products rather than working prototypes of models which attempt to simulate a final product designed for mass production.

5. As a PhD by project, Dunne's work uses research through the design process to explore the development of an approach that allows the development of critical responses and a sceptical sensibility towards the ideological nature of design with the purpose of stimulating original aesthetic possibilities for new kinds of electronic object.

7. The ultimate aim of the research project is the development of electronic products which by'making strange' (陌異化) or 'poeticising the distance' (詩意化距離) between ourselves and our artefactual environment, facilitate sociological awareness, reflective and critical involvement with the electronic object rather than its passive consumption and unthinking acceptance.

8. Rather than aiming for transparency, as would a conventional applied researcher/product designer, his (Dunne's) attempt to enhance the critical distance between the electronic object and the human subject through the introduction of 'poetic' techniques of aesthetic 'estrangement' is reminiscent of the writing of Frankfurt School theorists such as Walter Benjamin or the methods of avant-garde theorist/performers such as John Cage,...

p. 4

9.... his idea of using the process of invention as a mode of discourse (以發明過程為論述)a poetic invention (詩意的發明) that, by stretching established conventions, whether physical, social or political, rather than simply affirming them, takes on a radical critical function, a material critical theory of what Dunne terms a 'parafunctionality.'

10. To this extent Dunne's work offers a positive and radical model of the action researcher in design as a critical interpreter of design processes and their relationship to culture and society rather than a skilled applied technician preoccupied by the minutiae (細節) of industrial production or a slick but intellectually shallow semiotician.

11. In Dunne's case the electronic object produced as the studio section of the doctorate is still 'design' but in the sense of a 'material thesis(實體論文) in which the object itself becomes a physical critique (實體批判).



Exercise:
Select 1 work by Dunne & Rabby, and 1 everyday electronic product
  Write a short essay (200 words) on this work according to the above concerns.
 


2024年9月2日 星期一

week 1. introduction (discursive design)

join FB group:

 Depth of Field: Discursive Design Research through Film by Timo Arnall et al. 2010

Discursive Design book project (see book questions, audience and users, discursive design genus and species Chap 7. p.100)

week 7. case study presentation (9 aspects, each student shares a part to complete) (individual) 20%
week 8. mid-term project demo (individual) 30%
week 16. final project demo (individual or team) 50%

Timo Arnall et al.'s paper quotes:
p.100
1. We have engaged in a reflective design research process that uses graphical, audiovisual, and time-based media as a tool, a material and a communicative artefact that enables us to approach complex, obscure and often invisible emerging technologies.

2.

We conclude by elaborating on discursive design approaches to research that use film as a reflective and communicative medium that allows for design research to operate within a social and cultural frame. 

3. As an interdisciplinary field, drawing upon many domains such as Human Computer Interaction (HCI), product and graphic design, informatics, art, engineering and critical practice, it has grown the potential to situate itself in a critical position between emerging technologies and culture.

4. In this article we discuss our design research activities that use film as a material for exploring, conceptualising and communicating with emerging technology. ... The central research question we address is how does audiovisual media enable new kinds of practice-based design research with emerging technology?

5. The article develops two main aspects: film as a material in communicating and con- ceptualising new technology and the role of film as a tool in the design research process.
... (1) First, we investigate the bound- aries between the field of design research and the critical conceptualisation of technology.
   (2) Secondly, in our design practice we use film to probe the depth and materiality of emerging and often invisible technologies.
  (3) Third, depth of field is one of the cinematic qualities of film that is used here to both communicate about technology, and to help understand the role of audio-visual mediation in the design and development of technological products.


6. By using film, we imply a mode of production and display that involves cinematic qualities such as genre, narrative and cinematography, not simply video as a tool for documentation or analysis, but film as a purposeful, constructed, designed and directed experience.

p. 101

7. They are embedded in the article where they form topics and construct a path through the research as is argued for example in the field of visual rhetoric and through the genre of the visual essay or ‘pictorial texts’ (e.g. Mitchell, 1994).


p. 102


8. there is a need to understand the critical processes of translation between emerging technology and the popular cultural imagination.

9.The commercial film for the Polaroid SX-70 camera, directed by Charles and Ray Eames in 1972 (Eames Office, 2000), is a fine example from design practice of new technology explained to the masses through a product commercial, conveying technology and experience combined into one form.

p. 103
10. Kirby demonstrates how film establishes achievability of scientific and technical discourses, and ‘cinematic depictions of future technologies demonstrate to large public audiences a technology’s need, viability and benevolence’ (Kirby, 2010: 41).

11.  
 Important here for design research that involves digital materials, processes and communication is the concept of mediation (Vygotsky, 1978).

12. 
 Wartofsky sorts artefacts at three levels: primary artefacts are tools used directly in human activities (Wartofsky, 1979). Secondary artefacts are ‘symbolic externalizations’ or ‘objectifications’ of primary artefacts. Tertiary artefacts are abstracted from the function of secondary artefacts. At this third level, mediating artefacts are abstract and conceptual: they are no longer concerned with plain representationality but move into the realm of imagination. Here artefacts become powerful forces for transformation, embodying vision and potential. In the context of our research, we can discuss our design practices and research perspectives through artefacts like prototypes and products, and through representational artefacts like films that are both able to articulate concepts, potentials and visions for emerging technologies.

13. These filmic artefacts are conceptualised and communicated at the level of artefact as tool and sign, but they are also artefacts of mediation.
 

 

week 15. project discussion

1. Entangled Text Story Sharing 2.  Final Project proposal and discussion Final project requirement:  Entangled Fiction with AI 10 mins pres...